GamifEYE powers Freedom World - Bitazza's consumer platform with over 30,000 monthly active users - proving it works at scale for a licensed financial institution.
GamifEYE powers Freedom World - Bitazza's consumer platform with over 30,000 monthly active users - proving it works at scale for a licensed financial institution.
GamifEYE also underpins a province-wide tourism initiative in Mae Hong Son, Thailand, where it connects villages and channels tourist spending into local businesses.
GamifEYE also underpins a province-wide tourism initiative in Mae Hong Son, Thailand, where it connects villages and channels tourist spending into local businesses.
From fintech to food, to foot traffic, GamifEYE is already in the field.
From fintech to food, to foot traffic, GamifEYE is already in the field.
The Competitive Landscape
The Competitive Landscape
There is no direct competitor doing location-based gamification as a self-serve SaaS for local businesses.
There is no direct competitor doing location-based gamification as a self-serve SaaS for local businesses.
Adjacent categories exist:
Adjacent categories exist:
Loyalty apps (Stamp Me, Square Loyalty)
Loyalty apps (Stamp Me, Square Loyalty)
Check-in tools (Swarm/Foursquare)
Check-in tools (Swarm/Foursquare)
Local ads (Google Local Campaigns)
Local ads (Google Local Campaigns)
But none of them gamify the physical journey to a location.
But none of them gamify the physical journey to a location.
GamifEYE occupies a white space.
On AppSumo, there is nothing like it.
GamifEYE occupies a white space.
On AppSumo, there is nothing like it.
Why Now?!
Why Now?!
Three converging trends make this the right moment:
Three converging trends make this the right moment:
Local businesses are in a post-pandemic fight for foot traffic and are actively seeking alternatives to ad spend that doesn't convert offline.
Local businesses are in a post-pandemic fight for foot traffic and are actively seeking alternatives to ad spend that doesn't convert offline.
The gamification market is projected to exceed $48 billion by 2029 but remains almost entirely focused on enterprise and e-learning. Local business gamification is wide open.
The gamification market is projected to exceed $48 billion by 2029 but remains almost entirely focused on enterprise and e-learning. Local business gamification is wide open.
AppSumo's audience has matured from buying shiny toys to buying tools they can build service businesses around. A reseller-model gamification platform is exactly that.
AppSumo's audience has matured from buying shiny toys to buying tools they can build service businesses around. A reseller-model gamification platform is exactly that.